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Game AI Finite State Machines Or Behaviour Trees
This project was the disertation that i had created for my Master Degree i decided that i further wanted to improve my AI knowledge and potentally find new and better ways of making them. This disertation looks deeper into the two different types of AI design types these being Finite State Machines and Behaviour Trees as well as evaluate an Artifact where i created the exact same AI system using both Behaviour Trees and Finite State Machines.
Dissertation
Dissertation Supporting Video Links
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